Technical Artist - Unity
Paris, Île-de-France,
Berlin, Germany,
Lombardy, Milan, Italy,
Remote, UK
Contract
€300-€400 per day - Fully Remote - 2 month Inital Term
V-194887
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Jonathan Courtney
Data Science and Engineering | Contract
Technical Artist - Unity
Location: Remote - Europe
Job Type: Contract (Days worked, days paid), likely 2 month initial term
Responsibilities:
Shader Programming:
Technical Proficiency:
please contact Jonny for more information.
Location: Remote - Europe
Job Type: Contract (Days worked, days paid), likely 2 month initial term
Responsibilities:
Shader Programming:
- Develop and implement custom shaders using Unity's ShaderLab language.
- Optimise shaders for performance across a variety of platforms and hardware configurations.
- Collaborate with artists to seamlessly integrate visually stunning assets into Unity.
- Ensure the visual fidelity and artistic vision are maintained throughout the development process.
- Bridge the gap between art and programming by creating tools and scripts to enhance workflow efficiency.
- Collaborate with the development team to troubleshoot and resolve technical challenges.
- Contribute to the development and optimisation of art pipelines within Unity.
- Identify and implement improvements to streamline asset creation and integration processes.
Technical Proficiency:
- Strong proficiency in Unity3D with a focus on shader programming using ShaderLab.
- Solid understanding of graphics programming and rendering techniques.
- Background in art with an eye for visual aesthetics and design principles.
- Ability to work with artists to achieve a balance between visual quality and performance.
- Ability to troubleshoot and optimise visual elements for various platforms.
- Proficient in C# programming language.
- Experience developing tools, scripts, and plugins to improve workflow.
please contact Jonny for more information.
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